INVENTORY/BOONS
Jan. 11th, 2015 09:05 pmARRIVAL INVENTORY
shirt, tunic (x2), trousers, heavy cloak, riding boots, belt. traveling pack: waterskin, packet of dried meat, extra shirt and trousers, flint, kindling, wool blanket. 2 small knives
BOONS
a rolled-leather case of assassin's tools: stiletto knives, garrote wire, fine vials and sachets of poisons, darts, and more. They roll so neatly in their leather case that one might imagine it's an artist or scribe's kit - if the brass latches of the pack are hooked after a certain fashion, it will become invisible to all senses but touch- and that by feel alone can the latches be undone, the tools again revealed. a small stud earring with a pearl of black metal which allows him to teleport between the gardens of Caer Glaem and Caer Scima when he wears it. a plain white bone ring, which will allow him to teleport within Dorchadas... but only during nights! - also a Yule-red cloak and a holly cloakpin.
MISC
a simple iron band that lets the wearer and a body they touch become as phantasms, passing through wood and stone like air; from Celegorm his druid costume from Samhain a golden ring emblazoned with the symbol of a dagger trapped in a sun that will allow him to requisition unparalleled aid of Seelie-aligned NPCs, and to gain automatic command of Seelie troops and soldiers when there is no higher-ranking PC present; from Solais a dagger strong enough to survive shard magic; touching the blade itself will prove it cold, enchanted with ice; it has the word hope inscribed on one side, and faith on the other; from Lancelot a palm-sized glass orb that will give illumination visible only to him - good for three uses at most, then must be recharged by a magic user; from the Brucolac a small carven white stone the size and shape of a die, blessed by a moon-shrine - "for luck, when he walks in the dark with monsters"; from the Brucolac undetermined amount of money for helping him to rescue Lady and slay the Hart; from Lancelot